PRE-ECHO
ES
Four kids with a radio under a red storm sky in the town of Greyford

Greyford · August 1994

PRE-ECHO

Hear tomorrow. Change tonight.

An old radio picks up events before they happen. Explore by day, change the outcome by night, and uncover the truth alone or with up to three friends.

Coming soon to Steam Hear the signal

Key art

The radio hears it first

Sixty seconds before it happens

Owen · technician · recorded 60 s before the call

Then the call comes in. The same words, the same panel. This time you know what happens next — and you have sixty seconds to change it.

The radio hears it first

Tune it yourself

Drag the dial or use the arrow keys. Some frequencies are not empty.

08.0· static ·

Stable · Threshold · Tempest

Watch the town turn

When the Resonance rises, the sky goes red and the streets change their rules. Prepare a route, protect someone, or pull back and live with the consequences.

Stable — In-engine captures, same street, same camera
Tempest — In-engine captures, same street, same camera
TempestStable
In-engine captures, same street, same camera
  1. Stable — In-engine captures, same street, same camera

    Stable

    Errands, neighbors, clues. The town you know.

  2. Threshold — In-engine captures, same street, same camera

    Threshold

    The radio warns you. The wind changes. Something is coming.

  3. Tempest — In-engine captures, same street, same camera

    Tempest

    Red sky, cut routes, and entities that feed on the interference.

What you do in Greyford

A mystery you can change

  • Hear it. Find it. Stop it.

    Tune a fictional 0–100 band, triangulate signals and step in before a prediction comes true.

  • Alone or with friends

    Online co-op for 1 to 4 players. Every case can also be solved solo.

  • Fear with rules

    Threats you can learn. The Listener can't see you — it hunts whatever is transmitting.

  • A town that remembers

    Save someone and they go back to work. Fail, and Greyford changes — without breaking your campaign.

  • A complete mystery

    Eight episodes, twelve side cases and three endings shaped by what you chose to save.

  • 1994

    No phones, no GPS: radios, tapes, flashlights and your field journal. In English and Spanish from day one.

Follow the signal

Coming to Steam · 2027

Add PRE-ECHO to your wishlist and Steam will tell you the moment the signal goes live.

Coming soon to Steam

Press

Fact sheet

Key art combines in-engine renders with AI-assisted illustration. Screenshots marked “in-engine” are real captures of the game in development.

Developer
Independent developer, Spain
Release
2027
Platform
PC (Steam)
Players
1–4, online co-op · full solo campaign
Languages
English, Spanish (interface, subtitles, voice)
Genre
Co-op horror · investigation · mystery
Downloads
Logo (PNG) · Key art (JPG)